- Best urban terror game hosting update#
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Fixed the server browser showing several times the same servers when quickly refreshing the list multiple times.
Best urban terror game hosting update#
Updated quake3's master server port in server_example.cfg (please update your custom server configs!). Fixed the TOD50 texture file size which was causing a crash on map load when using the legacy Quake 3 engine. Potentially fixed the "Couldn't find weapon xx" error which was introduced in 4.2.014. Fixed g_redteamlist and g_blueteamlist not always being recognized as valid server cvars #83. Fixed a bug where a map_restart after changing the g_matchmode cvar would spawn the same random weapon an infinite number of times #81. Added current half info to /rcon players if g_swaproles is set to 1. Fixed /rcon players command returning wrong slot and IP values for clients. Fixed the rcon "players" command that wasn't always displaying player's auth names #419. Fixed g_inactivity timer inconsistencies #414. Fixed bots failing to load on Cascade and Kingdom. Potentially fixed fire mode of a spectated player's weapon being sometimes picked up #7. Tweaked P90's and Benelli's positions on screen #217. Zoom reset if getting >= 50% of damage (previously: 20%) Tweaked the FR-F1: torso/vest hits make players bleed. Fixed Gun Game: being stuck with the HK69 when playing with g_randomorder 1 #394. Fixed Jump mode: persistent position saving which was sometimes loading another player's saved position #131. Fixed wrong value of y-axis being used when loading a saved position in Jump mode #80. Fixed substitute players randomly spawning and being invincible on map restart in certain game modes. Fixed the substitute status being sometimes applied when g_matchmode = 0 #404. Fixed modern ioq3 engines crashing with the error "Engine linkage error #31" #399. Fixed the server browser not showing any server when using the legacy Quake 3 engine. Fixed a potential exploit with ROM and INIT cvar types being forced to USERINFO. Fixed a potential exploit where the result of the /stats command called by a spectator while following a player would be sent to the followed player instead of the spectator. menu files from the /download/ subfolder and enforce menu files to have the. Fixed a potential exploit: do not allow loading. Fixed a potential exploit with the cl_guid variable. Fixed a potential buffer overflow exploit with the funstuff cvars. Menus: fixed inconsistencies in leading space in weapon select screen. Fixed map/next map vote menu ignoring previously highlighted map and calling vote with the first map on the list #122. Fixed output of the "where" client command. This frees up about 115 chars in the serverinfo string. Removed dmflags from the serverinfo string, it's an unused leftover from Quake 2.Removed auth_tags, auth_verbosity, auth_cheaters and auth_log from the serverinfo as they weren't strictly needed.
Best urban terror game hosting free#
Removed the "Clan" and "Location" serverinfo vars from server_example.cfg - server admins are free to add them back to their configs if needed.Changed g_teamnameRed and g_teamnameBlue to g_nameRed and g_nameBlue.Removed g_bombDefuseTime and g_bombExplodeTime from the serverinfo.In order to free up some space in the "serverinfo" variable, and to try to prevent the "info string length exceeded" error messages on the servers, and the subsequent potential bugs:.Fixed Bomb mode: fixed SurvivorWinner events not being written in the server logs in some situations.Fixed Magnum: fixed the reload animation and the reappearance of the crosshair not being completely synced.Fixed players being stuck with level 19 in Gun Game when g_randomorder was set to 1 #436.
Fixed the bug where unpinning a 2nd nade in a row and switching to another weapon would result in the nade being dropped on the floor. Fixed several potential buffer overflow exploits. Fixed the random crash issues which happened especially (but not only) on the map Eagle #431. 5.8.2.1 New cvars and commands overview.